Part-aware control
Edit semantic components such as arms, legs, seats, handles, or body regions directly.
PrismEdit3D converts complex meshes into compact, interpretable primitive rigs. Users edit meaningful object parts rather than individual vertices, while smooth deformation transfers preserve the detail and quality of the original mesh.
Dense 3D meshes are powerful but cumbersome to edit directly. PrismEdit3D introduces an editable proxy representation that exposes the structure of the object through semantic parts.
Edit semantic components such as arms, legs, seats, handles, or body regions directly.
Superquadrics provide compact controls for shape, scale, rotation, and translation.
Weighted deformation propagates edits to the high-resolution mesh while reducing boundary artifacts.
Use primitive-level operations for large changes and control points for precise local refinements.
A simple workflow that converts detailed geometry into a lightweight semantic editing rig.
Start from an image-generated or existing 3D mesh and remove geometry artifacts.
Decompose the mesh into meaningful object parts for structured manipulation.
Approximate every segmented part with a compact parametric superquadric.
Change shape, scale, pose, and position or refine locally using control points.
Propagate edits smoothly back to the original detailed mesh and export the result.
Place plane_2.webm in the same GitHub Pages directory as this HTML file. The player below will load it automatically.
The core idea is to separate intuitive editing controls from the dense geometry being rendered.
Each semantic part is represented by a superquadric with parameters controlling shape, scale, orientation, and translation. This creates a lightweight and human-interpretable rig.
Primitive-based anchoring supports structured part-level edits, while local control points enable artist-friendly surface refinements. Weighted blending helps preserve continuity across parts.
PrismEdit3D can serve as an intelligent editing layer for pipelines where fast, intuitive, controllable geometry modification matters.
Rapidly personalize characters, props, furniture, and environment assets without dense vertex editing.
Give artists semantic handles for coarse shape changes and local refinements in one workflow.
Add structured post-generation editing to AI-created meshes that would otherwise be difficult to refine.
Turn complex geometry into an intuitive, semantic, editable representation.